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One of the biggest differences in the fighting system is that there's no longer a reward for chaining together your moves. Using the shield-block properly really makes you feel unstoppable. It's integrated perfectly into combat and is incredibly satisfying to pull off. Of all the additions to the game, this is the best.
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The twist is that if you wait to block until just as the two lines intersect, Cap will reflect the bullet back at the shooter. If you bring up the shield, Cap automatically blocks the gunfire. When an enemy is targeting you, a "tactical sense" appears, with two slowly intersecting white lines.
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In Arkham Asylum, the appearance of a gun meant that you had to go into a stealth section to avoid getting shot full of holes. For most enemies, you're better off countering instead of blocking. What separates this from Arkham Asylum is that the shield can also be used to block attacks by holding L1. You can hold a button to manually target it, or double-tap the button to throw out a "quick" shield throw, which can bounce off multiple enemies to disable or stun them. The shield mostly functions like Batarangs from Arkham Asylum. Finally, stun can be used to hold enemies still or disable special defenses for a short while.Ī Captain America game wouldn't be much without the iconic shield. Dodge, allows you to either dodge away from or over enemy attacks. Counter can be used when an enemy is about to attack Cap counters their attack and does a bit of damage in return. By default, you can attack, counter, dodge and stun. There are some differences, but they are relatively minor and, in certain cases, represent the worst parts of the fighting system.įor those unfamiliar with Arkham Asylum, you have a few set combat abilities. They share the same controls, the same basic attacks, and many of the same abilities. God of War and Dante's Inferno are similar, but almost point for point, Captain America is practically identical to Batman: Arkham Asylum. While the combat system is the high point of Captain America, it's also one of the most blatant clones of a fighting system that I've seen in a video game. It's disappointing that it feels like a shoehorned side-story instead of a self-contained game. Characters appear and disappear almost randomly and seem to have been included as glorified fan service instead of parts of a cohesive whole. Zola goes from wanting to raise his own army of super soldiers to attempting to resurrect an ancient giant robot to wanting to evolve beyond humanity - all without much explanation.
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Red Skull shows up for what is little more than a cameo appearance. Captain America doesn't defeat anyone in a significant way, and most of the villains escape. It's clear that the developers couldn't deviate too much from the film's plot, but it makes the game feel unsatisfying. He has to take down the antiaircraft guns so that his allies, the Invaders, can parachute in and help him take down Zola and his minions. Captain America, aided over the radio by Peggy Carter and Tony Stark's father Howard, is dropped into an old castle that was once owned by the evil Baron Zemo and is now a HYDRA base. In this particular adventure, he discovers a report from Arnim Zola, a HYDRA scientist who is working on replicating the super solder serum that gave Captain America his powers. Set during World War II, Captain America follows the titular hero in one of his many missions against the Nazis, HYDRA and the forces of the Red Skull. Instead, it takes place in the middle of the film's story.
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Unlike many movie tie-in games, Captain America: Super Soldier isn't an adaptation of the film. When it's good, it is good, but when it's bad, the flaws stand out a lot worse than they otherwise would.
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Despite this, it may be harder to judge it fairly because most of its gameplay is cribbed from another source. Captain America: Super Soldier is a significant step up from many other recent movie-licensed games, such as Iron Man or Thor.